Statement
"I build systems where emotion meets craft. My work exists in the space between analog texture and digital precision."
It started on concrete. The improvisational nature of skate culture taught me to see architecture not as static structure, but as a canvas for interaction.
That physical intuition now translates into code, light, and sound. I moved from the board to the mixing desk, and eventually to creative coding, blending tactile inputs with immersive digital outputs. Experienced as Technical Director in theatre, QLab cue management, ETC Ion programming, full-show integration.
Systems developed across applied, live, and exploratory contexts—balancing concept, constraint, and execution.
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Disintegrated Systems System / OngoingIntent To explore entropy, interaction, and degradation as creative forces—systems that begin coherent and destabilize through presence, time, and signal decay. Mediums Light, Sound, Projection, Analog Media, Sensors, Code Notes Built from degrading physical media and reactive logic. Viewers are not observers but agents—each interaction accelerates breakdown, transformation, and recomposition.
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Applied Craft Systems System / AppliedIntent To apply production logic, visual language, and spatial storytelling inside real-world environments with financial, operational, and time constraints. Mediums Murals, Projection, Physical Media, Photography, Spatial Design, Systems Thinking Notes Includes large-scale murals, PDR glue-art installations, and visual systems built inside active auto shops. Work balances aesthetics with workflow, durability, and public-facing clarity.
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Live Light & Sound Systems System / LiveIntent To design responsive light and sound systems that shape atmosphere in real time—built to adapt to space, movement, and unpredictable conditions. Mediums Lighting Control, Audio Routing, DMX, Sensors, Custom Control Logic Notes Includes reactive installations, touring rigs, and one-off live builds. Systems prioritize clarity, portability, and responsiveness over pre-scripted effects. Designed to work under pressure, in unfamiliar rooms, with limited setup time and no margin for failure.
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Lumina React Installation / LightIntent To visualize the invisible spectrum of urban noise through reactive light beams. Mediums Custom DMX Driver, Max/MSP, LED Matrix Outcome A 40ft installation in an abandoned warehouse responsive to visitor footsteps.
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Ghost Frequencies Audio / ExperimentalIntent Exploring the decay of analog signals in digital spaces. Mediums Tape Loops, Granular Synthesis, WebGL Outcome Live performance series & interactive web archive.
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Theatre of Dust Production DesignIntent Creating a narrative environment using only shadow and particle systems. Mediums Projection Mapping, Kinect V2, Haze Outcome Set design for contemporary dance piece "Erosion".
Raw signals. Sketches. Unfinished loops. The messy reality behind the polish.
Signal Flow A
v.0.4.1
Lighting Plot
DMX-512
Sensor Data
Input: IR
If any of this resonates, feel free to reach out.
Always happy to collaborate with performers, dancers, theatre makers, bands, and musicians.
© 2026 Alex Klinger
Designed in the Void